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C'Mon Bird
Project type
Motion Tracking Exhibit
Date
March, 2023
Location
Hong Kong
Role
Lead Software Designer
My primary responsibility was to develop and implement crucial systems that would enhance the overall gaming experience.
One of the key components I created was the motion tracking system. Leveraging my expertise in machine learning, specifically YOLO V7, I developed a robust algorithm that could accurately detect and track player gestures in real-time. This technology allowed players to control the game using their movements, adding an immersive and engaging element to the experience.
In addition to the motion tracking system, I also designed and built the backend infrastructure for the game. This included creating a server that handled various tasks such as initiating gameplay, synchronizing holograms with player movements, collecting player information, and managing the overall gameplay flow. By taking ownership of these backend systems, I ensured a seamless and enjoyable gaming experience for the thousands of visitors who played C'mon Bird.









